PKmud - Spec Procs
#SPECIALS M 1100 spec_cast_mage Wizard M 1101 spec_poison keeper M 1110 spec_guard shiriff M 1111 spec_guard shiriff M 1112 spec_guard Thain M 1116 spec_cast_mage elf M 1117 spec_cast_mage dwarf M 1121 spec_guard battlemaster M 1122 spec_thief youth M 1132 spec_guard shiriff W 1105 spec_inviso one ring S
The above is the specials section from The Shire.
"#SPECIALS" denotes the beginning of a specials section, and is required.
There are several types of special procedures (as they were designed pretty poorly, and I've been too lazy to install improved spec proc code I wrote for other MUDs...), which are denoted by different letters.
The syntax of every line is "<command> <VNUM> <special_name>"
"*" is a comment line, and anything beyond the special name is a comment.
"S" denotes the end of the specials section, and is required.
M denotes a mobile special. These procedures are automatic and only behave automatically.
I denotes an interactive mobile special. These procedures can react to what players type.
Wdenotes a wear procedure on an item. It takes affect when a player wears or removes an item.
O denotes an interactive object special, which can react to what players type.
R denotes a room special, which can be reactive.
spec_breath_any, spec_breath_acid, spec_breath_fire, spec_breath_frost, spec_breath_gas, spec_breath_lightning
spec_cast_adept, spec_cast_cleric, spec_cast_judge, spec_cast_mage, spec_cast_undead
spec_fido, spec_guard, spec_janitor, spec_mayor, spec_poison, spec_thief
spec_hunter_killer, spec_thief_hunter, spec_assassin_hunter, spec_scout, spec_dog_of_war
Interactive mob specials:
spec_inviso, spec_fly, spec_sanct, spec_detect_invis, spec_albert_ring
spec_xyzzy, spec_dragon_slayer, spec_poison_weapon, spec_cleric_biter, spec_frost_blade, spec_regenerater
spec_snare, spec_smoke, spec_caltrops, spec_trap